Skills
From Lovelace
- If you're looking for the basic rules you should start with the Quickstart Rules.
Skills are a major way in which you customise your character, deciding what special skills they have that set them apart from others.
Skills are divided into Disciplines and General skills. They are also divided into Combat and Profession skills.
Combat skills are directly usable in combat or for survival. Profession skills are rarely useful in combat and are used in investigation, problem solving or social interactions.
You can take skills for any Discipline that you've unlocked, but some skills are Signature skills. You can only choose Signature skills of your Primary Discipline.
Free Skills
Every Player Character starts with these.
One-Handed Training | You can use one melee weapon of 8”-42”. |
---|---|
First Aid | With 30 seconds of stationary touch range appropriate roleplay with both hands you can HEAL another character.
With 5 seconds of touch range appropriate roleplay inspecting a character you can ask "OC are you incapacitated, terminal or dead?". |
Combat Skills
Skill | Prerequisite | Signature | Description |
---|---|---|---|
Income | No | You receive an extra income per interactive. You may be offered to exchange some or all of your income for an exotic income on some weeks. | |
Second Combat Discipline | No | Unlock a second Discipline for combat skills. | |
Third Combat Discipline | No | Unlock a third Discipline for combat skills. | |
Power Field | Tesla Discipline | Yes | Two extra hit points, one melee RESIST, +5 seconds Ability Cooldown |
Advanced Power Field | Tesla Discipline | Yes | Two extra hit points, one melee RESIST, +5 seconds Ability Cooldown |
Tesla Stun | Tesla Discipline | No | ⚡Charged MASS TECH STUN |
Tesla Repel | Tesla Discipline | No | ⚡Charged MASS TECH REPEL |
Tesla Strike | Tesla Discipline | No | ⚡Charged MASS TECH BASH |
Tech Shield | Analytical Discipline | Yes | Two TECH RESISTs |
Quick Mind | Analytical Discipline | Yes | Once per encounter you can use an Analytical ⚡ability off cooldown. |
Heal | Analytical Discipline | No | ⚡HEAL other at touch range.
⚡Charged HEAL self. |
Analytical Strike | Analytical Discipline | No | ⚡TECH BASH |
Analytical Suppression | Analytical Discipline | No | ⚡TECH SUPPRESS |
Danger Sense | Intuition Discipline | Yes | Two ranged RESISTs (except Would You Kindly or EFFECT) |
Danger Awareness | Danger Sense | Yes | One extra hit point
⚡Regain a ranged RESIST. |
Finesse Weapon Proficiency | Intuition Discipline | No | You can use a melee weapon of 8"-42" in your off-hand.
You can use thrown weapons. You can use a Buckler. |
Finesse Stun | Intuition Discipline | No | ⚡BACKSTAB STUN
⚡STUN with a thrown weapon or melee weapon under 24". |
Finesse Suppression | Intuition Discipline | No | ⚡BACKSTAB SUPPRESS
⚡SUPPRESS with a thrown weapon or a melee weapon under 24" |
Armour | Survival Discipline | Yes | One extra hit point, one non-TECH RESIST |
Advanced Armour | Armour | Yes | One extra hit point, one non-TECH RESIST. |
Grit Weapon Proficiency | Survival Discipline | No | You can use melee weapons of 42"-60".
You can use a Buckler. |
Polearm Proficiency | Grit Weapon Proficiency | No | You can use melee weapons of 60"-84". |
Weapon Prowess | Survival Discipline | No | ⚡Two melee BASHes.
⚡"Would You Kindly attack me instead" |
Grit Weapon Expertise | Survival Discipline | No | ⚡STUN with a melee weapon 42"-60".
⚡REPEL with a melee weapon 8"-42". ⚡REPEL with a sshield block. ⚡"Would You Kindly attack me instead" |