Skills: Difference between revisions
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Combat skills are directly usable in combat or for survival. Profession skills are rarely useful in combat and are used in investigation, problem solving or social interactions. | Combat skills are directly usable in combat or for survival. Profession skills are rarely useful in combat and are used in investigation, problem solving or social interactions. | ||
You can take skills for any Discipline that you've unlocked, but some skills | You can take usually skills for any Discipline that you've unlocked, but some skills you can only choose if that Discipline is your primary discipline. | ||
==Free Skills== | ==Free Skills== |
Revision as of 20:12, 20 September 2025
- If you're looking for the basic rules you should start with the Quickstart Rules.
Skills are a major way in which you customise your character, deciding what special skills they have that set them apart from others.
Skills are divided into Disciplines and General skills. They are also divided into Combat and Profession skills.
Combat skills are directly usable in combat or for survival. Profession skills are rarely useful in combat and are used in investigation, problem solving or social interactions.
You can take usually skills for any Discipline that you've unlocked, but some skills you can only choose if that Discipline is your primary discipline.
Free Skills
Every Player Character starts with these.
One-Handed Training | You can use one melee weapon of 8”-42”. |
---|---|
First Aid | With 30 seconds of stationary touch range appropriate roleplay with both hands you can HEAL another character.
With 5 seconds of touch range appropriate roleplay inspecting a character you can ask "OC are you incapacitated, terminal or dead?". |
Combat Skills
Skill | Prerequisite | Description |
---|---|---|
Tough | One extra hit point. | |
Second Combat Discipline | Unlock a second Discipline for combat skills. | |
Third Combat Discipline | Unlock a third Discipline for combat skills. | |
Power Field | Tesla Primary Discipline | Two extra hit points, one melee RESIST, +5 seconds Ability Cooldown |
Advanced Power Field | Tesla Primary Discipline | Two extra hit points, one melee RESIST, +5 seconds Ability Cooldown |
Tesla Stun | Tesla Discipline | ⚡Charged MASS TECH STUN |
Tesla Repel | Tesla Discipline | ⚡Charged MASS TECH REPEL |
Tesla Strike | Tesla Discipline | ⚡Charged MASS TECH BASH |
Tech Shield | Analytical Primary Discipline | Two TECH RESISTs |
Quick Mind | Analytical Primary Discipline | Once per encounter you can use an Analytical ⚡ability off cooldown. |
Heal | Analytical Discipline | ⚡HEAL other at touch range.
⚡Charged HEAL self. |
Analytical Strike | Analytical Discipline | ⚡TECH BASH |
Analytical Suppression | Analytical Discipline | ⚡TECH SUPPRESS |
Danger Sense | Intuition Primary Discipline | Two ranged RESISTs (except Would You Kindly or EFFECT) |
Danger Awareness | Danger Sense | One extra hit point
⚡Regain a ranged RESIST. |
Finesse Weapon Proficiency | Intuition Discipline | You can use a melee weapon of 8"-42" in your off-hand.
You can use thrown weapons. You can use a Buckler. |
Finesse Stun | Intuition Discipline | ⚡BACKSTAB STUN
⚡STUN with a thrown weapon or melee weapon under 24". |
Finesse Suppression | Intuition Discipline | ⚡BACKSTAB SUPPRESS
⚡SUPPRESS with a thrown weapon or a melee weapon under 24" |
Armour | Survival Primary Discipline | One extra hit point, one non-TECH RESIST |
Advanced Armour | Armour | One extra hit point, one non-TECH RESIST. |
Grit Weapon Proficiency | Survival Discipline | You can use melee weapons of 42"-60".
You can use a Buckler. |
Polearm Proficiency | Grit Weapon Proficiency | You can use melee weapons of 60"-84". |
Weapon Prowess | Survival Discipline | ⚡Two melee BASHes.
⚡"Would You Kindly attack me instead" |
Grit Weapon Expertise | Survival Discipline | ⚡STUN with a melee weapon 42"-60".
⚡REPEL with a melee weapon 8"-42". ⚡REPEL with a sshield block. ⚡"Would You Kindly attack me instead" |
Profession Skills
Skill | Prerequisite | Description |
---|---|---|
Income | Gain an extra income each interactive. | |
Second Profession Discipline | Unlock a second profession discipline. | |
Third Profession Discipline | Unlock a third profession discpline. | |
Destruction | Tesla Discipline | Destroy resilient objects. |
Scramble Effect | Tesla Discipline | Destroy lesser EFFECTs or break down big EFFECTs into smaller ones. |
Protective Field | Tesla Discipline | Create an EFFECT on an area to contain or keep out dangers. |
Create Device | Tesla Primary Discipline | Create devices for yourself or the party. |
Empower | Tesla Discipline | Empower skills to be an order of magnitude wider or longer lasting. |
Technical Analysis | Analytical Discipline | Analyse technological items. |
Summon and Link AI | Analytical Primary Discipline | Summon Analytical Intelligences and link them to characters. |
Isolate | Analytical Discipline | Isolate a character or item to cut it off from technological communication. |
Cryptographer | Analytical Discipline | Send secure and anonymous messages. |
Automaton Engineer | Analytical Discipline | Alleviate wounds and tinker with automata. |
Investigate | Intuition Discpline | Analyse a location or problem to get clues about it. |
Smooth Talker | Intuition Discpline | Defuse fights and discern truth. |
Hearts and Minds | Intuition Discpline | Cause emotions by talking to people. |
Iron Will | Intuition Discpline | Resist emotion and mind control effects. |
Instil Mantra | Intuition Primary Discpline | Instil mantras into other characters. |
Scout | Survival Discpline | Analyse mundane items and get clues about what lies ahead. |
Scavenge | Survival Discpline | Dismantle items and dead creatures for resources |
Smuggler | Survival Discpline | You can conceal items on your person. |
Medicine | Survival Discpline | Alleviate and treat wounds. Analyse corpses. |
Pharmacy | Survival Primary Discpline | Create pharmaceuticals |