Patch Notes

From Lovelace

Revision as of 22:34, 26 February 2026 by Bink (talk | contribs) (26/2/2025)
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23/10/2025

  • Mantra instillment has had two accessibility improvements aimed at ephasia and dyslexia.
  • Tesla signature combat skills modified to seperate melee RESISTs from hit point increase with cooldown drawback.
  • HEAL semantics changed slightly.
  • BASH changed to STRIKE
  • CRUSH changed to SLAY
  • WIDE call added for unconeable MASS.
  • Tesla Repel has had Charge removed and changed to WIDE
  • Analytical Strike changed to DOUBLE.

30/10/2025

  • Give Scout a per-event limitation so it isn't a massive time sink.
  • Be clear Danger Sense applies to MASS and WIDE calls as well as point-and-click.

14/11/2025

  • Merge Destruction and Scramble Effect into one skill and allow it to also target other problems (badly).
  • Add Genius Reputation skill, giving social benefits to being a flashy Tesla Technologist.
  • Codify the "get a hint about encryption" aspect of Cryptographer as a group skill similar to Investigate.

16/1/2026

  • Clarified the rules around performing Profession skills in combat situations.
  • Wound probabilities have been adjusted to 2/3 regular, 1/3 Dire. You are now much more survivable. Go nuts!
  • If you find a Device during a linear it doesn't count to your limit of devices you can maintain.
  • Added the Combat Talent and Profession Talent skills. Limited multiclassing is now much cheaper, rejoice!
  • Added Buckler Proficiency general skill.
  • Iron Man now allows bucklers and one-handers to be used as technological foci for abilities (in combination with other skills).

20/2/2026

  • Buffed Smuggler to hide more things.
  • Codified a MELEE modifier, which will probably rarely be used.

26/2/2025

  • Analytical Heal is now Charged when used on yourself or another.
  • Added melee options to Tesla Stun.
  • Added one free use of taunt per encounter to Weapon Prowess and Grit Weapon Expertise.