User contributions for Bink
20 September 2025
- 21:5421:54, 20 September 2025 diff hist +11 Skills No edit summary
- 20:3920:39, 20 September 2025 diff hist −427 Analytical Intelligence Redirected page to Analytical Intelligences current Tag: New redirect
- 20:3820:38, 20 September 2025 diff hist −151 Downtime →Writing a Downtime
- 20:3520:35, 20 September 2025 diff hist 0 Downtime No edit summary
- 20:3420:34, 20 September 2025 diff hist +10 Downtime →Example
- 20:3420:34, 20 September 2025 diff hist +4,784 N Downtime Created page with "During the week your character can do things to help their exploits in the next event. Downtime can be used to do one of: *Keep an '''ear to the ground'''. *'''Investigate''' a group or topic. *'''Engineer an encounter''' to happen next interactive. *'''Acquire resources'''. *Take part in an '''opportunity''' offered in uptime. *'''Untrain''' one skill. Downtime happens between the linear and the next interactive, except for the Untrain action which can be d..."
- 20:2420:24, 20 September 2025 diff hist −10 Terminal Changed redirect target from Quickstart Rules#Dire Wounds and Terminal to Wounds#Dire Wounds and Terminal current Tag: Redirect target changed
- 20:2420:24, 20 September 2025 diff hist +55 N Terminal Redirected page to Quickstart Rules#Dire Wounds and Terminal Tag: New redirect
- 20:2320:23, 20 September 2025 diff hist +31 Quickstart Rules No edit summary
- 20:2220:22, 20 September 2025 diff hist +44 N Incapacitated Redirected page to Quickstart Rules#Incapacitated current Tag: New redirect
- 20:2120:21, 20 September 2025 diff hist +37 N EFFECT Redirected page to Quickstart Rules#EFFECT current Tag: New redirect
- 20:2120:21, 20 September 2025 diff hist +47 N Would You Kindly Redirected page to Quickstart Rules#Would You Kindly current Tag: New redirect
- 20:2120:21, 20 September 2025 diff hist +39 N BACKSTAB Redirected page to Quickstart Rules#BACKSTAB current Tag: New redirect
- 20:2020:20, 20 September 2025 diff hist +39 N SUPPRESS Redirected page to Quickstart Rules#SUPPRESS current Tag: New redirect
- 20:2020:20, 20 September 2025 diff hist +35 N HEAL Redirected page to Quickstart Rules#HEAL current Tag: New redirect
- 20:2020:20, 20 September 2025 diff hist +35 N BASH Redirected page to Quickstart Rules#BASH current Tag: New redirect
- 20:2020:20, 20 September 2025 diff hist +36 N REPEL Redirected page to Quickstart Rules#REPEL current Tag: New redirect
- 20:1920:19, 20 September 2025 diff hist +35 N STUN Redirected page to Quickstart Rules#STUN current Tag: New redirect
- 20:1920:19, 20 September 2025 diff hist +35 N TECH Redirected page to Quickstart Rules#TECH current Tag: New redirect
- 20:1920:19, 20 September 2025 diff hist +35 N MASS Redirected page to Quickstart Rules#MASS current Tag: New redirect
- 20:1520:15, 20 September 2025 diff hist +37 N RESIST Redirected page to Quickstart Rules#RESIST current Tag: New redirect
- 20:1420:14, 20 September 2025 diff hist +1 Skills →Combat Skills
- 20:1420:14, 20 September 2025 diff hist +9 Skills No edit summary
- 20:1220:12, 20 September 2025 diff hist −24 Skills No edit summary
- 20:1220:12, 20 September 2025 diff hist +8 Skills No edit summary
- 20:1220:12, 20 September 2025 diff hist −82 Skills No edit summary
- 20:0820:08, 20 September 2025 diff hist +1,968 Skills No edit summary
- 19:5219:52, 20 September 2025 diff hist +371 Skills →Combat Skills
- 19:4819:48, 20 September 2025 diff hist +3,648 N Skills Created page with ":''If you're looking for the basic rules you should start with the Quickstart Rules.'' Skills are a major way in which you customise your character, deciding what special skills they have that set them apart from others. Skills are divided into Disciplines and General skills. They are also divided into Combat and Profession skills. Combat skills are directly usable in combat or for survival. Profession skills are rarely useful in combat and..."
- 19:1919:19, 20 September 2025 diff hist +29 N Medicine Redirected page to Skills#Medicine current Tag: New redirect
- 19:1919:19, 20 September 2025 diff hist +6 Wounds →Dire Wounds and Terminal
- 19:1819:18, 20 September 2025 diff hist +16 Wounds →Dire Wounds and Terminal
- 19:1119:11, 20 September 2025 diff hist +26 N Human group Redirected page to Human Groups current Tag: New redirect
- 19:1119:11, 20 September 2025 diff hist +171 Character Creation →Extra Skills
19 September 2025
- 19:3119:31, 19 September 2025 diff hist +1 MediaWiki:Common.css Undo revision 18 by Bink (talk) Tag: Undo
- 19:3119:31, 19 September 2025 diff hist −1 MediaWiki:Common.css No edit summary Tag: Reverted
- 19:2919:29, 19 September 2025 diff hist −1 MediaWiki:Common.css No edit summary
- 19:2719:27, 19 September 2025 diff hist +5 MediaWiki:Common.css No edit summary
- 19:2619:26, 19 September 2025 diff hist +11 MediaWiki:Common.css No edit summary
- 19:2219:22, 19 September 2025 diff hist +177 MediaWiki:Common.css No edit summary
- 19:2119:21, 19 September 2025 diff hist −5 MediaWiki:Common.css No edit summary
- 19:1719:17, 19 September 2025 diff hist +498 N MediaWiki:Sidebar Created page with "* System ** Quickstart Rules|Quickstart Rules ** Look and Feel|Look and Feel ** Character Creation|Character Creation ** Advancement|Character Advancement ** Downtime|Downtime ** Refs|Refs ** FAQ|FAQ * Setting ** World History|World History ** Resistance|The Resistance ** Analytical Intelligences|Analytical Intelligences ** Human Groups|Human Groups ** Weekly News|Weekly News * Rules ** Quickstart Rules|Quickstart Rules ** Skills|Skills ** Wounds|Wounds and Death * SEARC..."
- 19:1519:15, 19 September 2025 diff hist +3,870 N MediaWiki:Common.css Created page with "→Custom Foreground menubar colors: .top-bar, .top-bar .name h1 a, .top-bar-section ul, .top-bar-section ul li.active > a, .top-bar-section li a:not(.button), .top-bar-section .has-form { background: #333; color: #FFFFFF; } #navwrapper > .top-bar { margin: 0; z-index: 1; font-family: "Calibri", "Helvetica Neue", "Arial", Sans-Serif; } .top-bar-section > ul > .divider, .top-bar-section > ul > [role="separator"] { border-color: #333; } .top-bar-secti..."
- 19:1319:13, 19 September 2025 diff hist +3 N Template:Active Created page with "⚡" current
- 18:4218:42, 19 September 2025 diff hist +7,095 N Human Groups Created page with "In the world of Lovelace, Tesla and Killer Robots there are many groups that might be relevant to the Resistance and their goals. == Ministry of Leadership == ''“It takes someone of proper stock to lead humanity for our benevolent machine overlords.”'' The Ministry encompasses many of those that were rich or influential in the old order. They work closely with the AIs to communicate changes to laws and similar. They deploy various propaganda to raise people’s opi..."
- 18:4118:41, 19 September 2025 diff hist +465 N Analytical Intelligence Created page with "The Analytical Intelligences are the product of incredibly advanced clockwork technology, artificial life that can control automata to do their bidding and able to execute plans on a grander scale than any human. They currently rule most of the known world in an increasingly tyrannical grip. There are major and minor Intelligences; the player characters would have at least heard of each of the major ones. New Minor intelligences may be met during the campaign."
- 18:4018:40, 19 September 2025 diff hist +7,724 N Character Creation Created page with ":''The basic rules you need to start playing can be found here.'' :''You can get tips on starting kit here.'' ==Concept and Background== Come up with an idea of who the character is. If you want to include any notes about your character’s background, put them in here. '''Important:''' All characters are expected, as an OC rule, to begin play aligned with the goals of the Resistance. You can’t start a character inte..."
- 18:4018:40, 19 September 2025 diff hist +2,659 N Wounds Created page with "<noinclude>Wounds are cards given out that represent an injury, curse or other affliction. The wound has a description of what the wound is and how it affects you, both mechanically and in terms of roleplaying. The wound will also have a method of treatment. Some wounds are "dire" wounds, and are the means by which your character can eventually become terminally wounded and die. </noinclude> ==Dire Wounds and Terminal== Wounds are generally given out as wound draws afte..."
- 18:3918:39, 19 September 2025 diff hist +31 N Template:Definition Created page with "<div id='{{{1}}}'></div>{{{1}}}" current
- 18:3918:39, 19 September 2025 diff hist +10,057 N Quickstart Rules Created page with "These are the rules you need to begin playing the game. After reading this, and the [https://www.camlarp.co.uk/Safety safety rules], you're ready to make a character or [https://www.camlarp.co.uk/Crewing crew]. * You start with 4 hits. * You lose one hit when hit by a melee or thrown weapon, unless accompanied by a damage call. * You can only make one call or successful attack per second. * If reduced to 0 hits you are '''Incapacitated'''. * While..."