New pages
20 September 2025
- 20:3420:34, 20 September 2025 Downtime (hist | edit) [5,109 bytes] Bink (talk | contribs) (Created page with "During the week your character can do things to help their exploits in the next event. Downtime can be used to do one of: *Keep an '''ear to the ground'''. *'''Investigate''' a group or topic. *'''Engineer an encounter''' to happen next interactive. *'''Acquire resources'''. *Take part in an '''opportunity''' offered in uptime. *'''Untrain''' one skill. Downtime happens between the linear and the next interactive, except for the Untrain action which can be d...")
- 20:2420:24, 20 September 2025 Terminal (hist | edit) [45 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#Dire Wounds and Terminal) Tag: New redirect
- 20:2220:22, 20 September 2025 Incapacitated (hist | edit) [44 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#Incapacitated) Tag: New redirect
- 20:2120:21, 20 September 2025 EFFECT (hist | edit) [37 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#EFFECT) Tag: New redirect
- 20:2120:21, 20 September 2025 Would You Kindly (hist | edit) [47 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#Would You Kindly) Tag: New redirect
- 20:2120:21, 20 September 2025 BACKSTAB (hist | edit) [39 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#BACKSTAB) Tag: New redirect
- 20:2020:20, 20 September 2025 SUPPRESS (hist | edit) [39 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#SUPPRESS) Tag: New redirect
- 20:2020:20, 20 September 2025 HEAL (hist | edit) [35 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#HEAL) Tag: New redirect
- 20:2020:20, 20 September 2025 BASH (hist | edit) [37 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#BASH) Tag: New redirect
- 20:2020:20, 20 September 2025 REPEL (hist | edit) [36 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#REPEL) Tag: New redirect
- 20:1920:19, 20 September 2025 STUN (hist | edit) [35 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#STUN) Tag: New redirect
- 20:1920:19, 20 September 2025 TECH (hist | edit) [35 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#TECH) Tag: New redirect
- 20:1920:19, 20 September 2025 MASS (hist | edit) [35 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#MASS) Tag: New redirect
- 20:1520:15, 20 September 2025 RESIST (hist | edit) [37 bytes] Bink (talk | contribs) (Redirected page to Quickstart Rules#RESIST) Tag: New redirect
- 19:4819:48, 20 September 2025 Skills (hist | edit) [15,431 bytes] Bink (talk | contribs) (Created page with ":''If you're looking for the basic rules you should start with the Quickstart Rules.'' Skills are a major way in which you customise your character, deciding what special skills they have that set them apart from others. Skills are divided into Disciplines and General skills. They are also divided into Combat and Profession skills. Combat skills are directly usable in combat or for survival. Profession skills are rarely useful in combat and...")
- 19:1919:19, 20 September 2025 Medicine (hist | edit) [29 bytes] Bink (talk | contribs) (Redirected page to Skills#Medicine) Tag: New redirect
- 19:1119:11, 20 September 2025 Human group (hist | edit) [26 bytes] Bink (talk | contribs) (Redirected page to Human Groups) Tag: New redirect
19 September 2025
- 18:4218:42, 19 September 2025 Human Groups (hist | edit) [7,089 bytes] Bink (talk | contribs) (Created page with "In the world of Lovelace, Tesla and Killer Robots there are many groups that might be relevant to the Resistance and their goals. == Ministry of Leadership == ''“It takes someone of proper stock to lead humanity for our benevolent machine overlords.”'' The Ministry encompasses many of those that were rich or influential in the old order. They work closely with the AIs to communicate changes to laws and similar. They deploy various propaganda to raise people’s opi...")
- 18:4118:41, 19 September 2025 Analytical Intelligence (hist | edit) [38 bytes] Bink (talk | contribs) (Created page with "The Analytical Intelligences are the product of incredibly advanced clockwork technology, artificial life that can control automata to do their bidding and able to execute plans on a grander scale than any human. They currently rule most of the known world in an increasingly tyrannical grip. There are major and minor Intelligences; the player characters would have at least heard of each of the major ones. New Minor intelligences may be met during the campaign.")
- 18:4018:40, 19 September 2025 Character Creation (hist | edit) [9,697 bytes] Bink (talk | contribs) (Created page with ":''The basic rules you need to start playing can be found here.'' :''You can get tips on starting kit here.'' ==Concept and Background== Come up with an idea of who the character is. If you want to include any notes about your character’s background, put them in here. '''Important:''' All characters are expected, as an OC rule, to begin play aligned with the goals of the Resistance. You can’t start a character inte...")
- 18:4018:40, 19 September 2025 Wounds (hist | edit) [4,117 bytes] Bink (talk | contribs) (Created page with "<noinclude>Wounds are cards given out that represent an injury, curse or other affliction. The wound has a description of what the wound is and how it affects you, both mechanically and in terms of roleplaying. The wound will also have a method of treatment. Some wounds are "dire" wounds, and are the means by which your character can eventually become terminally wounded and die. </noinclude> ==Dire Wounds and Terminal== Wounds are generally given out as wound draws afte...")
- 18:3918:39, 19 September 2025 Quickstart Rules (hist | edit) [12,825 bytes] Bink (talk | contribs) (Created page with "These are the rules you need to begin playing the game. After reading this, and the [https://www.camlarp.co.uk/Safety safety rules], you're ready to make a character or [https://www.camlarp.co.uk/Crewing crew]. * You start with 4 hits. * You lose one hit when hit by a melee or thrown weapon, unless accompanied by a damage call. * You can only make one call or successful attack per second. * If reduced to 0 hits you are '''Incapacitated'''. * While...")