Downtime: Difference between revisions

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Created page with "During the week your character can do things to help their exploits in the next event. Downtime can be used to do one of: *Keep an '''ear to the ground'''. *'''Investigate''' a group or topic. *'''Engineer an encounter''' to happen next interactive. *'''Acquire resources'''. *Take part in an '''opportunity''' offered in uptime. *'''Untrain''' one skill. Downtime happens between the linear and the next interactive, except for the Untrain action which can be d..."
 
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I've heard of a new criminal group moving in to Cambridge. Send a message to the Rustwrights warning them of this.
I've heard of a new criminal group moving in to Cambridge. Send a message to the Rustwrights warning them of this.


I had a lovely chat with Bob the AI last linear. I plan to summon Bob and talk more about what we can do for each other. I'm considering sacrificing the ability to use an umbrella on Tuesdays for Infinite Cosmic Power.
I had a lovely chat with Bob the AI last linear. I plan to summon Bob and talk more about what we can do for each other. I'm considering offering to sacrifice the ability to use an umbrella on Tuesdays for Infinite Cosmic Power.


Learn Investigation with my spare skill slot.
Learn Investigation with my spare skill slot.

Revision as of 20:34, 20 September 2025

During the week your character can do things to help their exploits in the next event.

Downtime can be used to do one of:

  • Keep an ear to the ground.
  • Investigate a group or topic.
  • Engineer an encounter to happen next interactive.
  • Acquire resources.
  • Take part in an opportunity offered in uptime.
  • Untrain one skill.

Downtime happens between the linear and the next interactive, except for the Untrain action which can be done before the linear. Downtime cannot directly affect the world; all events that actually affect the world will happen in uptime (possibly in encounters arranged in downtime).

There may be opportunities to take part in events during the week. This is for actions that can't be done in uptime, such as Opportunities will always be arranged in uptime first.

When you untrain a skill, it must not be a prerequisite for any other skills you know.

You can feel free to narrate minor actions, which can have personal significance, but can have no effect on the wider world. You cannot send letters to or have conversations with world NPCs; if you wish to do this arrange an uptime meeting or use the uptime skills to send a message. You can however narrate sending letters and having conversations with personal NPCs, such as characters in your backstory or your personal Contacts. Having a think about upcoming projects and experiments you’d like to do are excellent minor actions (you may not come to any great realisations, but letting refs know what you’d like to do means they can can make better calls when you do it).

If you don't submit a downtime, you will automaticall take the Acquire action.

If you play multiple characters you are only guaranteed a full downtime for one character. You may be given full downtimes for multiple characters at ref discretion.

Writing a Downtime

Downtime is designed to create opportunities to do things in uptime, rather than as a tool to solve problems itself.

  • Help, I have no plot and want some! -> Ear to the ground.

This will get you a hook to something that's going on. Chances are you'll hear about something brewing, or get information relevant to another player right now, and offering it to them might get you involved in what they're doing.

  • I have a line on some plot, but don't know what to do with it -> Investigate.

Investigating a topic you already have some information about might give you more information and let you formulate a plan, or make you better prepared for it if it appears in uptime on its own.

  • I know what what I want to do, and want to meet some specific NPCs to make it happen -> Engineer an encounter.

If you have a specific idea in mind, this is how to progress that idea. If you want to persuade some people of a course of action, set up a meeting with them. If you need an item and know who has it, ask them to bring it to the venue (you can then try to trade for it, try to steal it from them, or whatever). If you want to set two groups on each other, invite them both and see if you can engineer an incident between them. If you want to kill someone, invite them to a "parley", along with some assassins... The encounter isn't guaranteed to take the form you intend, but it's certain that something will happen as a result of your efforts.

  • I know what I want to do, but need something specific to do it -> Engineer an encounter.

If you want to find something rare, engineer an encounter with a trader of such artifacts. This will provide an opportunity to negotiate for the item you need, or steal it.

  • I'm entirely happy and don't need to do anything in downtime.

Then you don't need to submit one! Downtime is optional, and if you don't submit a downtime you get the default outcome of some extra income, which can come in useful for many things that might come up.

Example

Downtime:
I've heard of a new criminal group moving in to Cambridge. Send a message to the Rustwrights warning them of this.

I had a lovely chat with Bob the AI last linear. I plan to summon Bob and talk more about what we can do for each other. I'm considering offering to sacrifice the ability to use an umbrella on Tuesdays for Infinite Cosmic Power.

Learn Investigation with my spare skill slot.

Response:
The Rustwrights are interested and would like to talk about this new group and what you can do together to counter them. They'll send a representative to you at the next meeting.
Sending messages to world NPCs does nothing in itself, so this instead engineered an uptime encounter.

Thanks for letting us know your plans, we look forward to you summoning Bob and wish you luck trying this very ambitious bargain.

You are now trained in Investigation.