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Created page with "<div id="tpk"></div> ====With no bleeding out, what happens if we all go down?==== For starters, everyone will have to make a wound draw from being down for longer than 15 seconds. After that there may be further immediate consequences, such as the PCs being looted, having harmful EFFECTs applied, or have further non-Dire wounds inflicted upon them. There will almost certainly be knock-on effects on later linear encounters or plot due to the NPCs succeeding at their..."
 
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It's possible there will be high stakes encounters where a party wipe will mean execution or conversion to [https://www.camlarp.co.uk/Glossary#DPC DPCs]. These cases will be telegraphed beforehand.
It's possible there will be high stakes encounters where a party wipe will mean execution or conversion to [https://www.camlarp.co.uk/Glossary#DPC DPCs]. These cases will be telegraphed beforehand.
====Can I capture people?====
Yes, but you must pay attention to your captive to prevent them from escaping. If you incapacitate someone and then distract them sufficiently with interaction they will not recover from their incapacitated state. If you ignore them for long however they may be able to gather their strength and make a run for it. A terminal character can be restrained with appropriate roleplay, preventing them from leaving or performing any actions. You should inform the refs if you intend to take a character captive, and should inform a ref as soon as possible if you spontaneously take a character captive.
NPCs will be in no fit state to cause trouble after incapacitation, so if after defeating a group you leave them to recover from incapacitation naturally they're unlikely to bother you again with no further action on your part.
If you have a character captive at the end of a session, the refs will decide what happens. It's not guaranteed you'll be able to keep a character captive for an entire downtime, ''especially'' a character as resourceful as a PC.

Revision as of 11:12, 21 September 2025

With no bleeding out, what happens if we all go down?

For starters, everyone will have to make a wound draw from being down for longer than 15 seconds. After that there may be further immediate consequences, such as the PCs being looted, having harmful EFFECTs applied, or have further non-Dire wounds inflicted upon them. There will almost certainly be knock-on effects on later linear encounters or plot due to the NPCs succeeding at their goal. After making their wound draws PCs are revived on one hit point and can continue.

It's possible there will be high stakes encounters where a party wipe will mean execution or conversion to DPCs. These cases will be telegraphed beforehand.

Can I capture people?

Yes, but you must pay attention to your captive to prevent them from escaping. If you incapacitate someone and then distract them sufficiently with interaction they will not recover from their incapacitated state. If you ignore them for long however they may be able to gather their strength and make a run for it. A terminal character can be restrained with appropriate roleplay, preventing them from leaving or performing any actions. You should inform the refs if you intend to take a character captive, and should inform a ref as soon as possible if you spontaneously take a character captive.

NPCs will be in no fit state to cause trouble after incapacitation, so if after defeating a group you leave them to recover from incapacitation naturally they're unlikely to bother you again with no further action on your part.

If you have a character captive at the end of a session, the refs will decide what happens. It's not guaranteed you'll be able to keep a character captive for an entire downtime, especially a character as resourceful as a PC.