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24 September 2025

  • 13:1513:15, 24 September 2025 Advancement (hist | edit) [450 bytes] Bink (talk | contribs) (Created page with "There are a few ways to advance your character in Lovelace, Tesla and Killer Robots. * You will gain two skills per term (one Combat, one Profession). * You can pursue Skill Upgrades to specialise your character. * You can benefit from a single AI Link, which can be improved by building a better relationship with an AI. * You can build relationships with Human Groups, building classical social and political power.")
  • 12:4312:43, 24 September 2025 Look and Feel (hist | edit) [5,382 bytes] Louise (talk | contribs) (Created page with "==General== The setting is a fantastical version of Victorian Era England, so take that fashion for your inspiration. It includes fantastical elements, so feel free to spice up Victorian fashions with clockwork, steam or electrical aesthetics. '''Starting out''' You don’t have to splash out on costume to get playing. The society has kit that you can borrow if you want to start but don’t have anything. If at all possible, please turn up in a skirt or pair of plain t...")

21 September 2025

  • 21:1621:16, 21 September 2025 Pharmacy (hist | edit) [5,562 bytes] Fortycakes (talk | contribs) (Created page with "Pharmacy is the skill used to combine various plants into Pharmaceuticals that have various effects. These effects are predictable, with the same combination always giving the same result. You can play this as knowledge of chemistry or lower tech herblore skills. You need access to a Pharmaceutical Laboratory in order to make Pharmaceuticals, which can be anything from a pristine custom-made room full of glassware to a cauldron surrounded by herbs. There will be a suita...")
  • 20:5120:51, 21 September 2025 Mantras (hist | edit) [6,033 bytes] Fortycakes (talk | contribs) (Created page with "A ''Mantra'' is a sequence of thoughts that is embedded in someone’s head, causing them to exhibit strange behaviour or superhuman (but still physically possible) feats. == Instilling a Mantra == To begin instilling a Mantra, you must have the '''Instill Mantra''' profession skill. You must also be under an Intuition effect, most commonly from a pharmaceutical tea. Each such effect will note the '''strength'''. Each known Mantra takes the form of a series of answers....")
  • 14:4414:44, 21 September 2025 Resources (hist | edit) [3,087 bytes] Bink (talk | contribs) (Created page with "==Ducatto== The Ducatto is the currency of the Commonwealth, having replaced the Pound during the conversion from the Empire. Since all of the citizen’s basic needs are met by the state, the Ducatto is exclusively used for luxury goods; for the player characters Silver is mostly used for bribing NPCs. The AIs use Ducatto among themselves to purchase processing power, and are therefore generally always receptive to getting more, though any sum less than 1 Gold is unlik...")
  • 14:3714:37, 21 September 2025 Weekly News (hist | edit) [1,133 bytes] Bink (talk | contribs) (Created page with "==Prologue== A few weeks ago a message went out over the Teslagraph addressed to certain people, somehow hidden from the Analytical Intelligences, to meet in a secret location in Cambridge if you want to change things. It was signed Ada Lovelace, a figure who's supposedly been dead for several years. You've decided to answer the message.")
  • 10:5410:54, 21 September 2025 PvP (hist | edit) [2,460 bytes] Bink (talk | contribs) (Created page with "It's expected that conflict will occur between player characters, with disagreements over how the resistance should be conducted and its actions towards AIs and human groups. We expect the primary mode of pvp to be political and social, but that sometimes things may spill over into physical conflict. If you ''plan'' to engage in physical PvP you '''must''' inform a referee. If physical PvP emerges from a situation suddenly then you don't need to inform a ref before taki...")
  • 10:0110:01, 21 September 2025 FAQ (hist | edit) [4,363 bytes] Bink (talk | contribs) (Created page with "<div id="tpk"></div> ====With no bleeding out, what happens if we all go down?==== For starters, everyone will have to make a wound draw from being down for longer than 15 seconds. After that there may be further immediate consequences, such as the PCs being looted, having harmful EFFECTs applied, or have further non-Dire wounds inflicted upon them. There will almost certainly be knock-on effects on later linear encounters or plot due to the NPCs succeeding at their...")
  • 09:5909:59, 21 September 2025 Refs (hist | edit) [221 bytes] Bink (talk | contribs) (Created page with "The refs for this year are: * Jon Cooper (Head Ref) * Alex Stuart * Louise Cooper The refs can be reached outside of events by emailing [mailto:larp-refs@srcf.net larp-refs@srcf.net] or on Discord via your player channel.")
  • 00:2000:20, 21 September 2025 AI Linking (hist | edit) [2,054 bytes] Bink (talk | contribs) (Created page with "Skilled analytical technologists are able to summon avatars of analytical intelligences to converse with them. They're also able to form links between an AI and a willing target. ===Summoning=== To summon an AI you must inform the refs beforehand, and the AI will inhabit a house automaton. AIs can be summoned by name, or by specifying what you want. Though note that the more vague the specification, the more likely an AI you don't want will show up... ===Linking===...")

20 September 2025

  • 23:4223:42, 20 September 2025 Skill Specialisation (hist | edit) [1,810 bytes] Bink (talk | contribs) (Created page with "One of the ways you can distinguish your character is by “upgrading” a skill. If someone specialises in using a particular skill, they can receive an opportunity to upgrade it in the form of an Incipience card. Doing experiments during interactives especially increases the chances of this. An Incipience will be offered by refs if we think your character has met the conditions and you can use a minor downtime action to ask if you qualify for one. The card will specif...") originally created as "Skill Upgrades"
  • 23:1623:16, 20 September 2025 The World (hist | edit) [7,266 bytes] Bink (talk | contribs) (Created page with "==Summary== In an alternate history Victorian era, the brilliant Ada Lovelace perfected and programmed the Analytical Engine, succeeding beyond her wildest dreams. The Analytical Engine quickly revolutionised society, ushering in not only a whole new discipline of Analytical technology, but also advanced Analytical Intelligences. Within decades Analytical Intelligences were de facto running the former British Empire, restyled as The Commonwealth, and tasked with the stew...") originally created as "World History"
  • 22:3922:39, 20 September 2025 Devices (hist | edit) [4,927 bytes] Fortycakes (talk | contribs) (Created page with "Tesla technology is a fusion of steampunk and electric technology. The ideal aesthetic is silver or grey metal and blue lights or highlights and steam tubes/wires to contrast with the brass/clockwork look of Analytical Technology. They draw power from “Tesla Towers” to produce Devices with powerful but generally straightforward effects. These devices are finicky and often require extensive maintenance to keep them functioning. Building a Tesla Device is done by comb...")
  • 20:3520:35, 20 September 2025 Analytical Intelligences (hist | edit) [7,378 bytes] Fortycakes (talk | contribs) (Created page with "== Safeguard == ''“The continuity of consciousness is the first and only priority. Humanity has become a dangerous element that threatens that.”'' Safeguard is the first AI that was designed by other Analytical Intelligences. Their initial purpose was to ensure the safety of civilisation from instability and disasters. They are however extremely risk-averse. They had plotted out a course that perfectly minimised the chances of anything destroying all of Civilisation...")
  • 20:3420:34, 20 September 2025 Downtime (hist | edit) [5,109 bytes] Bink (talk | contribs) (Created page with "During the week your character can do things to help their exploits in the next event. Downtime can be used to do one of: *Keep an '''ear to the ground'''. *'''Investigate''' a group or topic. *'''Engineer an encounter''' to happen next interactive. *'''Acquire resources'''. *Take part in an '''opportunity''' offered in uptime. *'''Untrain''' one skill. Downtime happens between the linear and the next interactive, except for the Untrain action which can be d...")
  • 19:4819:48, 20 September 2025 Skills (hist | edit) [15,537 bytes] Bink (talk | contribs) (Created page with ":''If you're looking for the basic rules you should start with the Quickstart Rules.'' Skills are a major way in which you customise your character, deciding what special skills they have that set them apart from others. Skills are divided into Disciplines and General skills. They are also divided into Combat and Profession skills. Combat skills are directly usable in combat or for survival. Profession skills are rarely useful in combat and...")

19 September 2025

  • 18:4218:42, 19 September 2025 Human Groups (hist | edit) [7,089 bytes] Bink (talk | contribs) (Created page with "In the world of Lovelace, Tesla and Killer Robots there are many groups that might be relevant to the Resistance and their goals. == Ministry of Leadership == ''“It takes someone of proper stock to lead humanity for our benevolent machine overlords.”'' The Ministry encompasses many of those that were rich or influential in the old order. They work closely with the AIs to communicate changes to laws and similar. They deploy various propaganda to raise people’s opi...")
  • 18:4018:40, 19 September 2025 Character Creation (hist | edit) [9,697 bytes] Bink (talk | contribs) (Created page with ":''The basic rules you need to start playing can be found here.'' :''You can get tips on starting kit here.'' ==Concept and Background== Come up with an idea of who the character is. If you want to include any notes about your character’s background, put them in here. '''Important:''' All characters are expected, as an OC rule, to begin play aligned with the goals of the Resistance. You can’t start a character inte...")
  • 18:4018:40, 19 September 2025 Wounds (hist | edit) [4,117 bytes] Bink (talk | contribs) (Created page with "<noinclude>Wounds are cards given out that represent an injury, curse or other affliction. The wound has a description of what the wound is and how it affects you, both mechanically and in terms of roleplaying. The wound will also have a method of treatment. Some wounds are "dire" wounds, and are the means by which your character can eventually become terminally wounded and die. </noinclude> ==Dire Wounds and Terminal== Wounds are generally given out as wound draws afte...")
  • 18:3918:39, 19 September 2025 Quickstart Rules (hist | edit) [12,780 bytes] Bink (talk | contribs) (Created page with "These are the rules you need to begin playing the game. After reading this, and the [https://www.camlarp.co.uk/Safety safety rules], you're ready to make a character or [https://www.camlarp.co.uk/Crewing crew]. * You start with 4 hits. * You lose one hit when hit by a melee or thrown weapon, unless accompanied by a damage call. * You can only make one call or successful attack per second. * If reduced to 0 hits you are '''Incapacitated'''. * While...")